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TimeSplitters 2
GameRatio Review
PS2

TimeSplitters 2 - PS2
View Full Game Info
Published by
Eidos
Released on
2002-10-08
92% GameRatio 90% GR% Review


xenoranger
Reviewed on
2004-02-10


Killing Time Has Never Been This Good.


 


The First Person Shooter That Offers the Most for Players to Demand the Best. TimeSplitters 2 Features about 100 Playable Characters, As Well As the Ability to Create and Design Your Own Levels. TimeSplitters 2 features not only a story mode, but also several arcade challenges, which allow players to unlock additional features as well as mode to play.


 


No my main attraction to this game was initially the story mode, it turns out that the story was what lesser aspects of TimeSplitters 2. The story is as follows, you lead special operations into the heart of the TimeSplitters base. The TimeSplitters are breed of aliens whose ability to been Time makes Time travel possible. TimeSplitters are bent on destruction of humanity by any means necessary. Your mission is to prevent them from severely altering the passed over. During your mission, you'll travel to places such as Siberia, Chicago, Neo Tokyo, and even futuristic locations like a robot factory. During each mission, you'll have several objectives, which you must complete. These objectives either range from the Time itself, such as destroying whiskey barrels during the prohibition era to playing interference during an alien war. The question is, can you complete your choose one for time is up.


 


I'm not to be one to complain about the graphical presentation this title. TimeSplitters to use a unique designing graphics, which is semi-cartoonish as well as keeping the feel that EIDOS had in mind. Even the textures used in level design are more convincing of being in a comic book world as a story in commissions unfolds. Visual effects for explosions are at par with most first-person shooters. As far as I'm concerned, this game holds its own with the majority of games in the genre.


 


As the video fax her at par, sore the audio effects. Explosions somewhat explosions, gunfire sounds like gunfire, even people getting electrocuted sounds as it would in most games. A nice little treat is listening to an opponent you've just set on fire, screaming out. "IT BURNS!" For even more amusement, you can set a monkey on fire, and listen to it runaround yelling and pain. Though this will not only give you more points for animal cruelty.


 


TimeSplitters has an easy play engine to learn. Being founded on the original Goldeneye play engine, TimeSplitters 2 offers first-person play without the ability to jump. Players of course will have to deal with the usual ricocheting ammunition, rolling grenades, even proximity minds, which come the form of Bouncing-Betties. After careful review of the play engine, one might stills link this is any other first-person shooter. The truth be told, there isn't enough to the play engine by itself to make TimeSplitters a whole lot different.


 


The weapons help individualized TimeSplitters from the myriad of other first-person shooters. TimeSplitters features weapons from every era from the story mode. Weapons include a vintage rifle and Garrett pistols from the Wild West, a futuristic pistol and laser guns from a robot factory, an AK-47 clone from the Siberian mission, as well as many other choice weapons from the various other eras. The complement of weapons is more than enough to keep players busy for a while. The nice part is that as a play with the various weapons, you get a feel for what they can do. The downside is that most weapons do not have a second function. This can sometimes be annoying. A good number the weapons are also duplicate weapons. For instance, there is a tactical shotgun, as well as a double-barreled shotgun. The double-barreled shotgun can be held either single hand, or you can have 2 double-barreled shotguns at once. One would think that what comes one weapon, but on the contrary in action accounts as three separate weapons in the complement. I found this slightly disappointing. Each little as only five different choices of arsenal. When a play in arcade mode against a friend, you can select which weapons you want to have in the level even if they are not needed that particular board. The selection process, a lunch you to create more sadistic choices for play. Choosing the wrong kind of weapon can either give you an advantage or disadvantage to the pacing of play and can drastically change how find a particular map will be.


 


What makes any first-person shooter either memorable or forgettable is the level design. EIDOS is did a wonderful job of terracing in each level to provide adequate hiding places as well as melee points offering players to choose how they want to score. Even the surroundings of each level play a part in this. One of the more memorable levels is a hospital that has a churchlike sanctuary. The default enemies in this level are gargoyles and zombies. When being pursued by either it gives an eerie effect. Though this level, in particular does not influence players much, it does have a more original feeling.


 


Featuring roughly 100 characters, TimeSplitters does have won the largest rosters of any first-person shooter. Characters range from various and assorted animals, including but not limited to Lions, monkeys, and circus bears. A funny point of the game is that if you managed to frag that animal, you get points for animal cruelty. I believe this was meant is more joke, but it is funny. Other such characters include the base enemies from each and every level, as well as hidden enemies, which are unlocked by completing certain mini games.


 


One of the more notable features the Times Splitters 2 as follows entire TimeSplitters series has to offer, is the level editor. The level editor is a very simple utility built right into the game that allows players to create their own death match levels, as well as levels with stories of their own. Players who learn to use these level letters will be able to create levels that rival anything in the game by default. The level editor itself can be somewhat difficult, if you're not used to it, so they offer to modes, one is for beginning users, while the other is for more advanced users. The limitations of the level editor are based upon the memory card space you. Each level is allowed a certain amount of memory that I can take. Once this memory allotment has been reached, the level editor will no longer allow you to add anything. Everything you put in the level ranging from start points, to Romans, to doors, even Gunter's will have an effect on the overall level memory remaining. If you do get this game, I strongly suggest spending some time to master the level editor because this is whether majority of your replay value will be one to unlock everything.


 


In sum, TimeSplitters 2 is on par with other first-person shooters. I myself am a first-person shooter fan, however what attracted me to TimeSplitters 2 was initially the story mode. After playing through TimeSplitters 2 analyses at this is a game the best play with your own levels after completing a minor amount of missions. so you have more options unlocked. I strongly recommend this any first-person shooter fan.

GameRatio review by xenoranger

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