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Legend of Zelda: Ocarina of Time Master Quest GameRatio Review GC |
 View Full Game Info
Published by Nintendo
Released on 2003-02-16
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| 91% GameRatio |
100% GR% Review |
Shay
Reviewed on 2003-10-31
Ocarina of Time came the closest to gaming perfection than any other game, and it is still a wonderful game 5 years later. The gameplay is fun, the music is enchanting, the dungeons are huge and intimidating, and the graphics are now better than you can imagine, at least for me. The game’s new higher resolution isn’t the sole reason for the new graphics, since I switched from the N64 and its RF adaptor to the Gamecube and component cables. After playing this game with the new graphics, I don’t think I could stand playing Majora’s Mask without equal treatment.
The disk comes with Ocarina of Time, Master’s Quest, and a few Nintendo preview movies. The movies are a nice touch, and although Ocarina of Time is the central game in focus, I doubt that many people will play it instead of the new Master’s Quest. So let me list the differences between the two games: Master’s Quest’s dungeon puzzles are slightly different, and the enemies are scattered. Yes, that’s it. This isn’t a bad thing, but don’t expect a major difference in the two games.
Gameplay consists of targeting enemies, fighting, pushing blocks, playing the ocarina, solving puzzles, exploring, and talking to people. You will explore dungeons, fight bosses, and find hearts and new items. I didn’t find Master’s Quest difficult, despite all the talk of it being much harder. The puzzles are only slightly different, and the fighting is the same. I was able to finish the game without dying, despite playing recklessly and jumping off all the cliffs just to hear Link scream (one of the funniest sound effects ever).
One of the coolest things about Ocarina of Time is the whole time feature, which allows you to play as young Link and old Link, both with their unique items. Traveling around Hyrule is a pain at first, but you learn songs that let you warp to locations, and old Link gets his own horse to travel on. Each dungeon has its own boss to fight, most of which are on the easy side. There also happens to be a story to go along with all the events. Although it isn’t spectacular, the story does move along to keep things interesting.
As I said before, I am very pleased with the new graphics. I turned on the N64 and played OoT on for a while and concluded that the graphics looked like dog barf compared to this game. Some objects are still ugly and stick out of place, such as the vines. But these small details are overshadowed by the new clear picture. I had a similar experience when I upgraded my PS2 from AV cables to component cables and played Vice City. If your TV supports component cables (or S video, at the least) I urge you to buy them, the upgrade is definitely worth it.
Music in this game is really nice and fits perfectly with the locations. I always thought that OoT had an excellent soundtrack with music that was both unique and a great addition to the game. A few classic Zelda tunes are mixed in at places, but the OoT music is great. All of the classic Zelda sound effects are present. All the other sounds in the game are perfect as well. This game also has what I consider to be the funniest sound effect of all time: older Link screaming when he falls off a cliff!
I am definitely not giving this game a 10 simply because it was free. Twisted Metal: Black Online was free, but it’s not a game worthy of a 10. This Ocarina of Time disk gets a 10 because the game is one of the greatest gaming experiences of all time. The fact that it is still such a wonderful game to play 5 years later is proof of its greatness. Games don’t get any better than this.
Shay O'NeilGameRatio review by Shay
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