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Link's Crossbow Training

WII

71% Game Ratio (GR%)
Based on 11 Reviews From Trusted Sites/Magazines
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Link's Crossbow Training - WII
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Game Rank
How Does This Game Stack Up to the Rest
All Games:Rank: 4042
WII Games:Rank: 131
2007 Games:Rank: 416
2007 WII Games:Rank: 38
Nintendo:Rank: 221
Link's Crossbow Training

Publisher:
Nintendo

Release Date:
11-19-2007

Genre:
Shooter

ESRB Rating:
Teen

Description:
Link returns from The Legend of Zelda: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.

Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.

Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes 2, Ghost Squad and Resident Evil: The Umbrella Chronicles.

Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.

Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

Defender: In defender rounds, players remain stationary but can look and aim in all directions – sometimes even in a full 360 degrees – by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

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80%  Cheat Code Central
80%  Computer & Video Games
80%  Game Daily
80%  Game Zone
80%  GameSpy
70%  1UP
70%  GameSpot
70%  IGN
68%  Gamers' Temple
65%  Nintendo Power
60%  NintendoWorldReport
60%  Wii Advanced
50%  EuroGamer

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